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    RACE: High Elf

    Voriel
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    Post by Voriel Mon Apr 09, 2012 1:31 am

    RACE: High Elf 100px-Highelf-emblem-notext

    The High Elves are a noble race in TERA, known for their arrogance, yet great knowledge. They were the pinnacle of civilization before the War of the Gods. However after the war their source of power, the Stone of Eternity was destroyed, causing massive destruction and deaths.

    The elves once lived lives dedicated to venerating nature and the gods. The "Children of Karas" maintained their forest homes in peace, but that changed when the conflicts of immortals destroyed their civilization and split a proud and powerful race into two factions. Now, only the "High Elves" remain.

    After three thousand years of conquest, a force of allied races dealt the mighty high elf armies a devastating loss. After this rebuke, the elves withdrew from the world for a century of seclusion that only ended when the gates of Allemantheia opened to refugees fleeing the argon invasion. The world took notice when from those gates marched an army that fought for the lives of all mortal races.

    Though the blood of elven soldiers bought their seat at the Valkyon Federation table, many among other races do not trust the elves' "New Way," believing the desert city's walls conceal many secrets, and that the elves never gave up their conquering ways.

    History
    A hundred years ago, the high elves invaded the human territory of Essenia. The amani, poporis, and baraka stood with the humans, and broke the elven offensive.

    It had been three thousand years since the elves had lost a war. This defeat reverberated through elven culture in a way thirty centuries of victories had not. They formed a new strategy: accommodate the changes sweeping through the world, and embrace the Valkyon Federation.

    High Elves Today
    Today the other races view elves with cautious optimism—within living memory they were at war with nearly everyone, yet their commitment to the federation is heartfelt and real. It is now the core of their very lives and their ancient culture. Each elf is expected to represent the entire race in their new philosophy of "forward, together and strong."

    Capital City: Allemantheia
    The elven city Allemantheia lies like a jeweled oasis at the center of the desert of southern Shara. Three soaring gates admit travelers to the public levels, where many stare open-mouthed at its gilded architecture. The elven natives keep mainly to the lower, private levels. To most eyes, there is no city more beautiful—even the human capital of Velika is plain by comparison.


    Last edited by Voriel on Sun Apr 15, 2012 2:28 am; edited 3 times in total
    Voriel
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    Post by Voriel Mon Apr 09, 2012 1:47 am

    After 3,000 years of elven war, only the High Elves remain. One hundred years ago, the Elves invaded the Human territories, but were forced to end their assault because Amani, Popori, and Baraka stood with the Humans. Their capitol is Allemantheia, home to the Core (the central artifact of Elven power).

    The elves made the Flower of Life to celebrate the marriage of their creator god, Karas. The fact that mortals were able to distill such power in something as innocuous as a flower filled Karas with paternal pride (think of a precocious child’s art project). Karas invested some divine power in the flower and taught the elves further secrets of arcane magic. The elves had proved themselves quite capable, and Karas thought they were ready for further lessons.

    Can live to be ~100 years old. (IIRC, they age very gracefully.)

    Historical timeline provided by Eruadan.

    • Circa -10,000 VC Karas created the Elves
    • Circa -4,000 VC Sikander and his nephew Nerezza battled with tremendous energy damaging the Elves' greatest treasure, the Flower of Life.
    • Circa -3,000 VC The Elves separate into different factions, the High Elves migrate from Arun to Shara.
    • Circa -3,000 VC Allemantheia is founded.
    • Circa -2,824 VC High Elves begin a 3,000 year period of militarism.
    • 176 VC Battle for Essenia, High Elves suffer a devastating defeat against the Valkyon Federation. This marked the end of the militarism period for the High Elves.
    • 176 VC Civil war begins.
    • Circa 235 VC Civil war ends, High Elves emerge as a more tolerant nation.
    • Circa 250 VC The High Elves join the Valkyon Federation.



    Karas
    God of the elves.

    Patron of the Elves. Helped enforce peace between Amarun and Zuras. Karas withdrew from the world in anger when his wife Elinu fell into a deep, deathlike sleep following the birth of their children Balder and Ishara. No god would help him revive her, and in retaliation he cursed the Ancient Light, making it no brighter than our moon. Vowing revenge, he disappeared, leaving the elves to their own devices.

    Karas, creator of the elves, was the de facto leader of the twelve original gods. He took an active hand in raising his son Lok, but became mournful and bitter with grief after Elinu’s death. Karas cursed the world with perpetual twilight, then departed the elven homeland. He hasn’t been seen since. The elves never sought another god, instead choosing to mourn and honor Karas’s grief.


    Last edited by Voriel on Tue Apr 17, 2012 6:02 am; edited 2 times in total
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    Post by Voriel Mon Apr 09, 2012 11:16 am

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    Post by Voriel Fri Apr 13, 2012 6:20 am

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    Post by Voriel Wed Apr 25, 2012 6:03 am

    RACE: High Elf Gallery_24_4_22722

    Allemantheia, the Desert Jewel

    From the heart of Shara rises an elegant, majestic city of light. Surrounded by stark extremes of environment, Allemantheia's tall spires, dramatic water sculptures, and soaring streets seem less like a homeland and more like a monument to independent thought.

    This is the city of the elves, center of their culture and racial identity. Built soon after their arrival on Shara, it reflects much of the people it represents. Aloof, mysterious, unknowable, visitors to the city have been known to stop and stare at some feature for hours, then suddenly realize the statue they've been studying is actually a doorway.

    There is a logic to the city's construction—elven logic, carefully crafted and refined over hundreds of years. Foot traffic flows like mighty rivers across deep canyons of stone, bridging the great lake at its base and connecting all things of importance to visitors. But this is but the surface of Allemantheia’s wonders. Behind the high walls is the true home of the elves, hidden away from the sight of those not fortunate enough to be born to that race. Whatever mysteries drive them to such secrecy we can only guess at; even with no elves in sight, the city is uniquely theirs.

    History

    The elves, or “High Elves” as their current philosophy names them, have a history both ancient and at the same time not much older than the city they inhabit. When the gods made war on one another, the elves took no sides—their own divine patron, Karas, had been absent for many generations. Their allies the giants and the poporis were involved enough for both races, and as the conflict escalated, life on Arun was nearly laid to waste.

    The giants' empire in ruins and their former slaves the amani locked in a death struggle with the newly created orcans and kobolds—these are reasons enough for anyone to leave a warzone, but not the elves. They had kept their forest safe and independent for thousands of years. It took something far more devastating to make them migrate—the total destruction of their way of life.

    When the god Sikander pursued his nephew Nerezza across their lands, the tremendous energies used in their fight killed thousands of elves. Even this was survivable, but the battle also damaged the elves' greatest treasure, the Flower of Life. This ultimate expression of elven magic and the symbol of their devotion to the god Karas began leeching the land around their home, turning the Elven Forest into a lifeless waste.

    To contain the runaway energies of the damaged artifact, many sorcerers gave their lives to create a device capable of safely harnessing its power. But the environment-damaging aspect of the Flower was not something they could fix or control, and the debate over how best to proceed created a greater rift in the already politically charged culture of the elves. One faction (led by the Archmage Cerion) maintained that to give up the Flower of Life (now referred to as “the Core”) would be giving up their cultural and spiritual identity.

    The opposing view was that the Flower's energies should be safely returned to the world over time, ending the danger it posed to all life and willingly sacrificing much of the elves' magical might. There was one issue both groups agreed on: the gods were responsible for their problem, and no god could make it right. As their last unified action, the elves renounced the gods entirely, choosing to make their own way through life based on the strength of their convictions, instead of faith in cruel and capricious “higher” beings.

    Thus were the High Elves born, and when the armed conflicts surrounding the disposition of the Core grew too dangerous to bear, they moved the seat of their culture from Arun to Shara, founding their great city of Allemantheia in a region full of the resources necessary to rebuild what they had lost.

    The Mysterium

    Little is known about the Mysterium, other than that it is based in Allemantheia and was instrumental in turning back the argon tide. Ostensibly a union of magical disciplines from across Tera, its secretive and often incomprehensible motives brand it a perfect organization for the elves who champion it.

    The spiritual successor to the Holy Empire's Council of Magic, members of the Mysterium can be found in any place of “ancient” power, in every major city of the federation, walking alongside dusty desert roads, and wherever they are least expected. They seek to understand, not control, though they are the first to act when one of their “own” uses magic for some nefarious purpose.

    Allemantheia Today

    A common saying among elves is “we remember.” Allemantheia is a self-contained city-state, not just politically, but functionally. Hidden within its tall walls and towers is the true home of the elves, one glimpsed only by trusted friends and associates. Never again will the elven people be threatened by outside forces. Inside their meticulously carved chambers they live industrious and private lives, illuminated by hidden conduits channeling and enhancing the light of Balder's eyes above.

    Visitors to the city enjoy large spaces devoted to their needs, but are not granted easy access to the lower levels. Under the wide paths walked by other races are areas reserved for elves to wander and appreciate the beauty their ancestors created out of a sandy wasteland. Indeed, it’s surprising that there are any spaces at all for non-elves to enjoy—the city was closed to outsiders for generations, only opening recently to refugees of the argon encroachments to the north. Most adult elven residents either marched north to fight the invasion, or know someone who did and never came back. Amongst the hidden wonders of the city is an area where each elf that lost his life to bring about the dream of “unification” with other races is remembered in quiet contemplation.

    Three towering gates offer access to the city’s broad avenues from the blistering desert outside the walls, and on a fourth “corner” the Mysterium maintains two areas for pegasus travelers from across the continents. Based on only the friendly smiles and open arms, one might never guess that not so very long ago, non-elven visitors could expect a very different—and much more violent—reception.
    Voriel
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    Post by Voriel Thu May 03, 2012 4:40 am

    RACE: High Elf TERA_ScreenShot_20120502_081803

    RACE: High Elf 4927439010_29e7e69f09_b
    Voriel
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    Post by Voriel Sun May 06, 2012 4:10 pm

    Elleon
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    Fraya
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    Post by Voriel Thu May 10, 2012 5:37 am

    Allemantheia
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    Chamber of the Mysterium
    (great for rp after you finish the teleportal quest)
    RACE: High Elf TERA_ScreenShot_20120504_194027

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